﻿/*using System;
using Adaptive.Agrona;
using Adaptive.Agrona.Concurrent;
using Unity.Commons;
using Unity.Type;
using Xunit;

namespace Unity.Debug.Tests
{
    public class ConsoleUnityClientTest
    {
        private readonly ConsoleUnityClient _testConsoleUnityClient = new ConsoleUnityClient();

        [Fact]
        public void ConnectTest()
        {
            Assert.True(_testConsoleUnityClient.Connect(10000));
        }

        //[Fact]
        public void CloseTest()
        {
            _testConsoleUnityClient.Close();
        }

        [Fact]
        public void DisposeTest()
        {
            _testConsoleUnityClient.Dispose();
        }

        [Fact]
        public void GenerateTest()
        {
            EntityType testEntityType = EntityType.Order;
            IMutableDirectBuffer testBuffer = new UnsafeBuffer(new byte[1024]);
            int testOffset = 0;
            int shift = _testConsoleUnityClient.Generate(testEntityType, testBuffer, testOffset);
            Console.WriteLine(testBuffer);
            Assert.True(shift == 0);
        }

        [Fact]
        public void UpdateTest()
        {
            EntityType testEntityType = EntityType.Order;
            IMutableDirectBuffer testBuffer = new UnsafeBuffer(new byte[1024]);
            int testOffset = 0;
            int testLength = 0;
            long shift = _testConsoleUnityClient.Update(testEntityType, testBuffer, testOffset, testLength);
            Assert.True(shift == 0);
        }

        [Fact]
        public void GetModeTest()
        {
            Assert.Equal(ClientMode.Offline, _testConsoleUnityClient.GetMode());
        }

        [Fact]
        public void GetStatisticsTest()
        {
            _testConsoleUnityClient.GetStatistics();
        }
    }
}*/